A developer's passion may be largely irrelevant to publishers, too. Dragon Age 4 has been cancelled twice because of high-level interference that OSRS Gold constantly dictates the game's direction. Metal Gear players who obviously prefer single-player games, received the multiplayer game Metal Gear Survive in 2018. And that's not even to discuss the affiliates Activision Blizzard wastes on constant Call of Duty development.
Thank goodness Jagex began its existence at a time when it could stay independent. If the player base had begun to fall off in the mid 2000s an editor would probably have shut down Jagex. It's true that Raven Software started laying people off in the midst of Warzone made billions, so even success could spell disaster for the people who created the game.
The stories of success we get just feel like some exceptions to the rules. The stars needed to align for Among Us to find its audience long after the game was launched and, perhaps the biggest prior to that - with the help of a large publisher - was Undertale earlier in 2017.
This is why RuneScape The First 20 Years isn't just essential reading for all players of gaming, it's essential for anyone interested in what direction gaming historical record is headed. It's a reminder that we must support the indie community that's always fighting to be noticed in the midst of a massive market.
But most of all it's an opportunity to be proud of the humble start we made Cheap RuneScape Gold. The gaming industry may seem as a completely disgusting and amoral place in certain instances (because it can be), but at the heart of it all, there are passionate and committed developers with an experience they'd like to give to us.